/**
 * @author Tobias Boehm
 *
 * 03.06.2011
 */
package org.anddev.andengine.extension.tbsengine.player;

import java.util.UUID;

import org.anddev.andengine.extension.multiplayer.protocol.server.connector.ClientConnector;
import org.anddev.andengine.extension.multiplayer.protocol.shared.Connection;

/**
 * This is an extension to {@link BaseHumanPlayer} for the server side of
 * your game. 
 * 
 * @author Tobias Boehm
 *
 */
public class BaseServerHumanPlayer extends BaseHumanPlayer {

	private final ClientConnector<Connection> mClientConnector;
	
	public BaseServerHumanPlayer(final String pPlayerName, final UUID pPlayerID, final ClientConnector<Connection> pClientConnector) {
		super(pPlayerName, pPlayerID);
		
		this.mClientConnector = pClientConnector;
	}

	/**
	 * @return the mClientConnector
	 */
	public ClientConnector<Connection> getClientConnector() {
		return mClientConnector;
	}
}
